How to be “Ready” for the Games Industry: Universities & Colleges

After my last post regarding what Students might do to increase their chances of getting into the industry, I have had discussions with those on the teaching side and what I think Colleges & Universities could do to help better prepare students. Version Control One key part is that there are a number of tools …

Character Jumping in Unreal Engine

Jumping in video games is ubiquitous. From platformers in both 2D and 3D, to avoiding hits in first-person shooters, having a character that can jump is something many of us take for granted. During the development of Walkies, our dogs movement (and in particular, jumping!) has gone through a number of iterations and improvements. Character …

How to be “Ready” for the Games Industry: Games Designers

As we showcased #Walkies at both the #YorkshireGamesFestival and #GuildfordGamesFestival, we had a number of undergraduates and recent graduates ask how they could get into the games industry. Everyone’s journey into making games is a different one and securing a position can vary wildly from job role to studio, so I would only be able to highlight my own path …

Unreal Foliage Tool, Scalability Settings & disappearing objects (density setting)

Anyone who has used Unreal Engine’s foliage tool within the editor will know just how incredibly powerful it is and how easy we can populate some terrain or a map with trees, bushes and the like. I’m usually someone who is building tools for artists or designers, extending the editor through plugins, modules or C++ …

Remote Working Tips

We hope that everyone out there is keeping safe and well. We here at Fast Loris Studios transitioned to working remotely a while back, so we’re lucky in that regard, but it must be difficult for some places to get used to working from home. We have a few tips that helped us make the …

Epic Online Services Plugin

Epic Games, creators of the fantastic Unreal Engine, announced that they would be providing various Online Services to all developers, regardless of the engine they use. This system would be known as Epic Online Services, provide back-end tools for ticketing and metrics, along with an SDK and a sample project to demonstrate the integration of their …

Seven Teas – Android!

Following on from the PC release, we have now added an Android build to the Seven Teas release on Itch.io.

Unreal Networking

Whilst Seven Teas was primarily designed as a 1-4 player, couch play experience, we opted to support network multiplayer games. This was another reason for the jump to Unreal, as their Networking is both incredibly robust and very well documented. Through this, we have gained a new understanding into what should be used, and where, …