Nominated for Best Small Studio

We’re so excited to share that we’ve been nominated for the Best Small Studio award, proudly sponsored by Yogscast Games, at the Game Republic Awards 2024. This incredible recognition means the world to us, reflecting our dedication, hard work, and creative passion in the games industry over the last 13 years! We’re immensely grateful for …

New Name, Same Great Games!

Hello fans and followers! We have some exciting news to share with you today. We’ve decided to change our name from Gaslight Games to Fast Loris Studios! Why did we do this you ask? Well, we chose the name Gaslight Games over 10 years ago because of our love of steampunk. However, we’re conscious that …

How to be “Ready” for the Games Industry: Universities & Colleges

After my last post regarding what Students might do to increase their chances of getting into the industry, I have had discussions with those on the teaching side and what I think Colleges & Universities could do to help better prepare students. Version Control One key part is that there are a number of tools …

Walkies Announcement

Get ready to wag those tails and bounce into a whimsical adventure! Join Bailey the beagle on a mission to save a local animal sanctuary, with a little help from some furry (and not so furry) friends. Introducing Walkies, a brand new 3rd person, single-player action/adventure game from Fast Loris Studios. Learn more about the game …

Character Jumping in Unreal Engine

Jumping in video games is ubiquitous. From platformers in both 2D and 3D, to avoiding hits in first-person shooters, having a character that can jump is something many of us take for granted. During the development of Walkies, our dogs movement (and in particular, jumping!) has gone through a number of iterations and improvements. Character …

How to be “Ready” for the Games Industry: Games Designers

As we showcased #Walkies at both the #YorkshireGamesFestival and #GuildfordGamesFestival, we had a number of undergraduates and recent graduates ask how they could get into the games industry. Everyone’s journey into making games is a different one and securing a position can vary wildly from job role to studio, so I would only be able to highlight my own path …

Unreal Foliage Tool, Scalability Settings & disappearing objects (density setting)

Anyone who has used Unreal Engine’s foliage tool within the editor will know just how incredibly powerful it is and how easy we can populate some terrain or a map with trees, bushes and the like. I’m usually someone who is building tools for artists or designers, extending the editor through plugins, modules or C++ …

RC Becomes SmashPunks

Fast Loris Studios continue to work with Prospect Games on their latest title. You may remember this was a robot fighting game called Robot Champions, well, the team has been busy over the past few months, expanding the gameplay and focusing in what makes the game fun. This resulted in some significant changes to the …

Bafta Game 2020

Congratulations to all those games that were recently were nominated for or won awards at the 16th British Academy Awards! I’m sure it was a tough call for the judges with all the great games that came out in 2020! It was great to see some of our favourites, Outer Wilds and Disco Elysium picking up …

Remote Working Tips

We hope that everyone out there is keeping safe and well. We here at Fast Loris Studios transitioned to working remotely a while back, so we’re lucky in that regard, but it must be difficult for some places to get used to working from home. We have a few tips that helped us make the …